A 2D top-down rogue-like currently in development. Recommended to play in fullscreen. Write what you would like to see added!
I will be working on this project till the 10th . The idea is to have the core gameplay ready and add in what people would like to see. Keep an eye on the version number to see if it has been updated. Please write your feedback!

WASD - Movement
Arrow Keys - Attack
E - Interact

If you don't want to buy something (or can't afford it) you can interact with the shopkeeper.

Published 6 hours ago
StatusPrototype
PlatformsHTML5
AuthorSafiriteStar
GenreShooter
Made withUnity
Tags16x16, 2D, Arcade, Fantasy, Indie, No AI, Pixel Art, Roguelike, Top-Down, Unity

Comments

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A very cute game! Controls and concept were easy to pick up after a couple of goes. 

Further down the line I would love to see some additions to the playable character. Maybe other characters with different abilities. Or ways to customize the main character outside of the upgrades. 

Nice job!

I wish the mosnters dropped something besides coins. I also wish that there was an indicator of health, either a health bar or maybe a number of hearts displaying how much damage I can take/have taken.I think the character can move slightly faster to dodge the enemies a bit easier, but maybe I'm just bad at the game.

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Nice job! It plays well. 

I felt a little cheated out of my coins when I didn't have enough time to pick them up before the shopkeeper appeared or they de-spawned(?). Maybe not having them de-spawn or having a auto collect when the shopkeeper appears would be nice. I would have loved to be able to purchase multiple buffs from the shopkeeper as well. 

In the last area enemies get caught very easily behind the trees making it a balance of trying to kite the enemy around the trees enough to kill them before they get to you. If you have time some pathfinding to get them to go around the trees would be appreciated. 

Really great start!

overall i liked it, its a short game that gives you multiple ways to play through upgrades, pretty cool
at first i thought the controls were gonna be awkward to use but i was surprised to see it actually fits

i would change the fact that the player starts with the same move speed as the enemies, but i think both the player and the enemies should move faster
the shop character could appear on the screen faster too
also, atk spd is REALLY broken lol, no enemy can even get close to you

A great little game! Time constraints may restrict this but I'd like to see perhaps some enemy pathing/Navmesh added :)